
My name's April and I build things that make people's lives a little easier, currently as a Product Manager and UX Researcher at Apple.
My tech journey started in 2004 on a FIRST Robotics team focused on accessibility and human-centered automation design. That led to mentoring a FIRST LEGO League team, where I taught kids to build robots from LEGOs. In 2014 I graduated from Keene State College with two BFAs, one in Graphic Design (Web Design) and one in Fine Arts (Printmaking).
For over a decade since, I've moved between design, development, and product strategy, building solutions that scale and, more importantly, actually get used. Printmaking taught me to work within tight technical constraints without losing the creative thread, which turns out to be exactly what's needed to move between a content team debating typography, engineers scoping requirements, and leadership reviewing findings.
These days, I product manage AI-powered tools that make life easier for support teams and customers alike, taking ideas from "wouldn't it be nice if..." to shipped MVP in as little as 10 weeks. I've led the kind of unglamorous but essential work that makes everything else function, like building a business-wide taxonomy system that both humans and AI can actually use. I run UX research that shapes real decisions, not just decks that get filed away.
Connect with me on LinkedIn!
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